# 版本 26.3
League of Legends patch 26.3 is a ranked meta reality check: Riot’s trimming the “free tempo” junglers and safety-net mid lane setups, while tossing...
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- 版本 26.3

## Page Content

版本說明 &bull; 2026年2月3日 &bull; Luke Pace

**League of Legends patch 26.3** is a ranked meta reality check: Riot’s trimming the “free tempo” junglers and safety-net mid lane setups, while tossing real power back to brawl-heavy skirmish comps and scaling DPS.

The headline is jungle: the fast-clear snowball crew takes hits, while fighters and duelists get paid. Mid lane also loosens up thanks to a ranged-only _Phase Rush_ nerf, meaning you’ll actually get to punish lanes again instead of watching someone proc-and-sprint away on cooldown.

On the systems side, item tuning is loud: _Actualizer_ gets a big cost break, _Dusk and Dawn_ loses burst for more HP, and the upgraded defensive boots stop bailing out squishies who refuse to buy real durability.

## 最大幅加強

Bel'Veth
BUFF

Briar
BUFF

Hecarim
BUFF

Xin Zhao
BUFF

## 最大幅削弱

Zed
NERF

Ekko
NERF

Riven
NERF

Varus
NERF

## What This Means for Ranked

**Jungle tempo shifts away from “clear fast, coinflip lanes.”** Patch 26.3 directly hits the jungle assassins that were printing early leads (notably [Zed](https://baronbuff.com/zh-tw/champions/zed/) and [Ekko](https://baronbuff.com/zh-tw/champions/ekko/)) while trimming objective pace on [Diana](https://baronbuff.com/zh-tw/champions/diana/) and slowing down [Volibear](https://baronbuff.com/zh-tw/champions/volibear/). In ranked terms: fewer “I got double crabbed and the game ended at 12” scripts, more extended skirmishes where consistent DPS and durability matter.

**Extended-fight junglers and bruiser scalers quietly win LP.** Buffs to picks like [Bel'Veth](https://baronbuff.com/zh-tw/champions/belveth/), [Hecarim](https://baronbuff.com/zh-tw/champions/hecarim/), [Xin Zhao](https://baronbuff.com/zh-tw/champions/xinzhao/), and [Vi](https://baronbuff.com/zh-tw/champions/vi/) push the ranked meta toward champs that can start fights, survive the first rotation, and still have damage when the second wave of cooldowns hits. If your plan is to full clear into “maybe gank,” you’ll feel it; if your plan is to contest 2v2/3v3s and convert them into dragons, you’re eating.

**Mid lane gets more punish windows (finally).** _Phase Rush_ is nerfed for ranged users (ranged effectiveness 75% ⇒ 50%), so trading patterns change: you can actually threaten follow-up damage instead of watching an Orianna-style proc turn into a free disengage. Meanwhile, _Actualizer_ becomes easier to buy (total cost 3100 ⇒ 2800; combine 1050 ⇒ 750), which matters for ranked because earlier spikes decide whether you control the first two objective fights or just spectate them.

**Itemization rewards real builds, not “boots and vibes.”** The upgraded defensive boots get reshaped to scale off _bonus_ HP (shield now 100–200 starting at level 9, +8% Bonus HP), so squishy mids rushing defense won’t trivialize burst without committing to durability. Also, _Dusk and Dawn_ loses Spellblade burst (100% base AD +10% AP ⇒ 75% base AD +10% AP) but gains HP (300 ⇒ 350), nudging ranked builds toward stickier fighter patterns instead of one-touch deletes.

**Bot and support volatility ticks up.** [Braum](https://baronbuff.com/zh-tw/champions/braum/) being less reliable makes lane all-ins riskier for teams that relied on him as the “oops-proof” engage, while [Draven](https://baronbuff.com/zh-tw/champions/draven/) and [Ezreal](https://baronbuff.com/zh-tw/champions/ezreal/) buffs increase the payoff for clean mechanics and smart wave states. If you’re climbing, prioritize duo synergy and play for second-drake fights where these changes actually cash out.

For the full details, read the official patch notes at [https://www.leagueoflegends.com/en-us/news/game-updates/patch-26-3-notes/](https://www.leagueoflegends.com/en-us/news/game-updates/patch-26-3-notes/), and check the per-champion breakdown cards at [champicker.com/champions](https://champicker.com/champions).

_See you in the Rift — LP out!_

## 受影響的英雄

Mel
ADJUST

Zed
NERF

Bel'Veth
BUFF

Briar
BUFF

Ekko
NERF

Hecarim
BUFF

Jayce
ADJUST

Riven
NERF

Varus
NERF

Volibear
NERF

Xin Zhao
BUFF

Braum
NERF

Diana
NERF

Ezreal
BUFF

Heimerdinger
BUFF

Kayn
BUFF

Nilah
NERF

Nunu and Willump
BUFF

Ryze
NERF

Trundle
BUFF

Vi
BUFF

Yone
BUFF

Zaahen
BUFF

Ahri
BUFF

Draven
BUFF

Maokai
BUFF

Naafiri
BUFF

Tryndamere
BUFF

## 看看這些變動如何影響你的選角

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