Marksman · Backline Carry · Bot
Prepare for battle with Draven — master their strengths and exploit their weaknesses before the game starts.
Playstyle Profile
Draven is a backline carry — deals massive sustained damage from a safe position
- Teamfight Role
- Backline Carry
- Power Spike
- Early game
- Split Threat
- None
- Backline Access
- Low
Draven's Strengths
- Massive sustained damage from safety — Draven melts frontlines while positioned behind their team
- Dominates early fights — Draven's base stats and kit spike early, punishing passive opponents
- Unmatched damage output — Draven's raw DPS is devastating when positioned safely behind their team
How to Play Draven
Champion-specific pre-match tips
Gameplay tips on Summoner's Rift
Lane Phase
Maintain two active Q axes by auto-attacking a minion right before the duration expires to guarantee maximum damage when a trade starts.
Lane Phase
Cast W immediately before catching a Q axe to reset its cooldown instantly, granting you continuous movement speed to chase or retreat.
Lane Phase
Slow push the wave into the enemy tower when sitting on high passive stacks to create a safe window to force a kill or recall without risking your stacks.
Mid Game
Recall before major objectives or anticipated teamfights to convert any gold collected from your passive into immediate combat stats.
Mid Game
Hold your E during skirmishes until an enemy commits to a dash or channeled ability to instantly cancel their movement and peel for yourself.
Mid Game
Fire your ult down a side lane right before grouping for a skirmish to shove the wave and force an enemy to respond away from the objective.
Late Game
Abandon your Q axes if their landing markers force you to step into enemy engage range during a teamfight.
Late Game
Activate W immediately after throwing every auto-attack in front-to-back fights to maximize your attack speed and constantly adjust your spacing.
Late Game
Cast your ult through the frontline at the start of a clustered fight and press R again to guarantee the return damage hits priority targets before they scatter.
For matchup-tailored tips, download Baron Buff's AI Coach & Companion App.
Gameplay tips in Arena
- Keep two axes only while the catch zones remain safe. Use E to interrupt the first dive and W after catching an axe; R through both enemies or recast once the execute is secured.
- Build Infinity Edge, Bloodthirster, Lord Dominik's Regards, and Sword of the Divine. Crit and lifesteal protect axe uptime; do not sacrifice positioning to preserve an unsafe catch.
- Prioritize It's Critical, Deft, Scopiest Weapons, and Symphony of War. Raw attack scaling rewards disciplined catches more than novelty spell augments.
- If an axe catch marker lands inside enemy control, release it and rebuild the two-axe cycle safely. One dropped axe costs less than losing the entire round for the catch.
Draven Build
This might not be your familiar build. We look at ranked games after each item was bought. If the player or team gained ground in gold, we rate that item higher.
Core
- Hubris
- Berserker's Greaves (Boots)
- Essence Reaver
Situational
- Lord Dominik's Regards
- Infinity Edge
- Bloodthirster
- Guardian Angel
- Terminus
- Mortal Reminder
- Serpent's Fang
Draven Runes
The most popular rune page and summoner spells for Draven in ranked games over the last 30 days.
Precision + Inspiration · 47.4% WR · 6,192 games
- Lethal Tempo
- Presence of Mind
- Legend: Alacrity
- Cut Down
- Triple Tonic
- Cash Back
- Attack Speed
- Adaptive Force
- Health
Summoner spells
Flash, Barrier
Draven Skill Order
The recommended skill order for Draven from ranked games over the last 90 days: the first three skill points, then the order to max abilities.
- lvl 1: Q
- lvl 2: W
- lvl 3: E
- max: Q
- max: W
- max: E
How to Counter Draven
Counter strategies and draft context
dive the backline, deny farm early, or outpace their scaling with early aggression
- Folds to direct pressure — Draven relies on frontline protection and collapses when dived
- Falls off significantly after 25 minutes — Draven's early dominance doesn't translate to late game
- Assassins that bypass the frontline
- Hard-engage compositions that force fights early
Draven's Weaknesses
Dive-heavy compositions collapse on Draven when allied peel and frontline protection are missing. Safe, scaling compositions survive lane without falling behind and let Draven's early advantage fade. Dive and assassination threats are deadly, because Draven has no mobility to escape and relies on allied peel to survive.
Best Synergies with Draven
Team synergies and draft context
Peel supports and frontline tanks protect Draven, and safe positioning unlocks their full damage. Aggressive junglers and roaming supports snowball leads with Draven's early power spike. Peel supports keep assassins and divers away from you. Engage tanks create space for you to position safely.
Draft Context
- Lacks a frontline or peel — Draven gets dove with no protection between them and the enemy
- Pairs Draven's early power with other early-game picks that all fall off together after 25 minutes
- Skips peel and shields — Draven has no mobility and gets erased by assassins or divers
Learning Curve
Based on 1.2M+ matches across all ranked elos, showing how Draven's win rate changes with mastery level
Draven has exceptional depth — there is always something new to learn, but getting results requires significant dedication. Expect lower win rates for an extended period before deeper mechanics click into place.
- Skill Cap
- Very High
- Cost of Learning
- Very High
| Mastery Level | Win Rate |
|---|---|
| 1-2 | 30.4% |
| 3-4 | 46.4% |
| 5-6 | 46.4% |
| 7-8 | 47.1% |
| 9-12 | 47.1% |
| 13-16 | 52.2% |
| 17+ * | 53.2% |