PATCH 26.18 ANALYSIS

League of Legends patch 26.18 is a clear message for ranked: mid-game skirmish champions got paid. Viego now heals more based on the stats you actually build, so he stays healthier when fights last longer. Ekko gets lower mana costs on Q, so he can trade and clear waves more often, and his Q return hits harder with Ability Power.

On the other side, bot lane engage and safe mage trading take hits. Nautilus all-ins are less lethal, Seraphine has fewer chances to use E to start fights, and Syndra needs tighter mana management. Zeri loses early burst from W, while Kassadin and Master Yi gain more reliable threat earlier.

Biggest Buffs

Viego BUFF
Ekko BUFF
Kassadin BUFF
Master Yi BUFF

Biggest Nerfs

Nautilus NERF
Seraphine NERF
Syndra NERF
Zeri NERF

What This Means for Ranked

If you want a safer jungle carry, pick Viego or Master Yi. Viego’s passive heal now scales with bonus Attack Damage, Ability Power, attack speed, and bonus health, so your normal items give you more healing during and after takedowns. Master Yi gets more armor per level, so he takes less physical damage as the game goes on, and his R gives more move speed, so he reaches targets more reliably in fights.

If you are queuing mid, prioritize tempo over “safe poke” with Ekko and respect Kassadin earlier than you used to. Ekko’s Q costs less mana at all ranks, so he can clear waves and trade more often without running out of mana. Kassadin’s Q and early R do more damage, so early skirmishes around river fights are more dangerous.

In bot lane, reconsider “force lane kills” picks like Nautilus, and be less afraid of Seraphine E cooldown punish windows. If you play Zeri, expect less W burst and weaker early wave pressure; if you play Syndra, plan for fewer free trades because you get less mana from passive and W is available less often. Full details are at Riot's official website, and our per-champion breakdowns are on baronbuff.com/champions.

See you in the Rift — LP

Affected Champions

Cassiopeia ADJUST Lower early damage, stronger AP scaling
Viego BUFF Higher growth damage, stronger healing scaling
Ekko BUFF Lower mana costs, higher return damage
Kassadin BUFF Stronger poke scaling, higher early ultimate damage
Master Yi BUFF More armor growth, faster ultimate movement
Nautilus NERF Lower basic damage, weaker hook damage
Seraphine NERF Longer crowd control cooldown scaling removed
Syndra NERF Less mana from passive, longer W cooldown
Zaahen BUFF Resurrection cooldown behavior, higher second hit damage
Zeri NERF Lower W damage scaling, weaker wall shot burst
Bard NERF Less armor, weaker early durability

See how these changes affect your draft

Open Baron Buff for pick, ban, and matchup guidance based on the current patch.