Fighter · Diver · Jungle
Prepare for battle with Briar — master their strengths and exploit their weaknesses before the game starts.
Playstyle Profile
Briar is a diver — disrupts the backline by committing onto enemy carries
- Teamfight Role
- Backline Diver
- Power Spike
- Mid game
- Split Threat
- None
- Backline Access
- Low
Briar's Strengths
- Disrupts the enemy backline — Briar's dives force carries to reposition instead of dealing damage
How to Play Briar
Champion-specific pre-match tips
Gameplay tips on Summoner's Rift
Lane Phase
Keep E ready before committing with W; use E to end Blood Frenzy, not Q.
Lane Phase
Hold E to reduce incoming damage and restore health while charging; hitting minions is not required for that healing.
Lane Phase
Save W for trading only when E is off cooldown to guarantee you always have a reliable way to cancel the berserk state and disengage.
Mid Game
Use Q to redirect your frenzy toward a nearby target, and use W's second cast to bite and heal during the fight.
Mid Game
Fully charge E to knock enemies back; aim toward a wall for a stun. An early release only slows.
Late Game
Position yourself near jungle walls around Baron or Elder Dragon and fully charge E to push clustered enemies into terrain for a massive stun.
Late Game
Redirect your berserk aggro by casting Q on a different nearby enemy if your initial target uses a stasis effect or dashes deep into their backline.
For matchup-tailored tips, download Baron Buff's AI Coach & Companion App.
Gameplay tips in Arena
- Keep E ready before entering W frenzy. Use Q to choose your target, then fully charge E toward a wall to end frenzy and threaten a stun. R commits you to its target; it has no escape recast.
- Build Blade of The Ruined King, Titanic Hydra, Death's Dance, and Hemomancer's Helm. Build sustained damage and durability; anti-heal does not replace timing E for its damage reduction.
- Prioritize Goredrink, Mystic Punch, Symphony of War, and Dashing. Healing and cooldown acceleration make controlled frenzies stronger than pure burst gambles.
Briar Build
Core
- Blade of The Ruined King
- Plated Steelcaps (Boots)
- Black Cleaver
Situational
- Death's Dance
- Spirit Visage
- Guardian Angel
- Terminus
- Chempunk Chainsword
- Serpent's Fang
Briar Runes
The most popular rune page and summoner spells for Briar in ranked games over the last 30 days.
Precision + Domination · 52.1% WR · 60,322 games
- Press the Attack
- Triumph
- Legend: Alacrity
- Coup de Grace
- Treasure Hunter
- Sudden Impact
- Adaptive Force
- Adaptive Force
- Health Scaling
Summoner spells
Flash, Smite
Briar Skill Order
The recommended skill order for Briar from ranked games over the last 90 days: the first three skill points, then the order to max abilities.
- lvl 1: W
- lvl 2: E
- lvl 3: Q
- max: W
- max: Q
- max: E
How to Counter Briar
Counter strategies and draft context
kite with range, burst before they sustain, or outscale with team-oriented compositions
- Vulnerable to CC during dives — Briar commits hard and can be punished if locked down
- Ranged champions that maintain distance in trades
- Burst-heavy picks that kill before sustain matters
- Team compositions with strong peel for carries
Briar's Weaknesses
Layered crowd control and peel lock Briar down mid-dive.
Best Synergies with Briar
Team synergies and draft context
A second diver splits enemy focus alongside Briar, since two divers are harder to peel than one. Engage supports set up skirmishes in your favor. Allies with follow-up crowd control chain onto your initial dive. Split-push compositions let you take 1v1s in a side lane.
Draft Context
- Drafts another diver with no backline carry — Briar disrupts, but the team has no sustained damage
Learning Curve
Based on 1.2M+ matches across all ranked elos, showing how Briar's win rate changes with mastery level
Briar has exceptional depth — there is always something new to learn, and the learning curve is among the steepest in the game. Expect a long stretch of low win rates before meaningful improvement — mastering this champion demands serious commitment.
- Skill Cap
- Very High
- Cost of Learning
- Extremely High
| Mastery Level | Win Rate |
|---|---|
| 1-2 | 35.8% |
| 3-4 | 50.1% |
| 5-6 | 51.1% |
| 7-8 | 55.2% |
| 9-12 * | 58.2% |
| 13-16 | 58.2% |
| 17+ | 58.2% |