Fighter · Duelist · Mid, Top
Prepare for battle with Yone — master their strengths and exploit their weaknesses before the game starts.
Playstyle Profile
Yone is a diver — disrupts the backline by committing onto enemy carries
- Teamfight Role
- Backline Diver
- Power Spike
- Mid game
- Split Threat
- None
- Backline Access
- Low
Yone's Strengths
- Disrupts the enemy backline — Yone's dives force carries to reposition instead of dealing damage
- Wins extended 1v1s — Yone's sustained trading overwhelms most opponents in side-lane matchups
How to Play Yone
Champion-specific pre-match tips
Gameplay tips on Summoner's Rift
Lane Phase
Cast E from a safe distance to last hit or break the freeze if the enemy holds the wave just outside their tower.
Lane Phase
Initiate trades with E and immediately cast Q and W when the enemy steps into your range, rather than always telegraphing your aggression by waiting to stack Q3.
Lane Phase
Activate E from behind your minions when crashing a large wave to safely hit the tower, snapping back before you take tower aggro.
Mid Game
Stack your Q on nearby jungle camps or minion waves right before committing to a skirmish to ensure your Q3 dash is ready.
Mid Game
Open with E directly into R to force out enemy flashes, then use your Q3 dash to close the gap after they burn their mobility.
Mid Game
Poke forward with E and a single Q if a fight breaks out while your R is on cooldown, immediately snapping back instead of committing to an extended trade.
Late Game
Hold your engage until major enemy crowd control abilities are cast, using your R as a follow-up tool rather than initiating 5v5 teamfights.
Late Game
Disengage completely from a teamfight if you lack both R and a stacked Q3, as you cannot survive focused damage without your knockups.
Late Game
Dash over thick jungle terrain with Q3 to bypass chokepoints, then activate E to flank the enemy backline during Baron or Elder Dragon standoffs.
For matchup-tailored tips, download Baron Buff's AI Coach & Companion App.
Gameplay tips in Arena
- Start E from a safe anchor, stack Q before crossing distance, and return before the enemy controls the snapback point. R along both enemies only with a clear landing.
- Build Infinity Edge, Immortal Shieldbow, Blade of The Ruined King, and Mirage Blade. Crit and on-hit damage reward a controlled Spirit Form window.
- Prioritize Dashing, Outlaw's Grit, It's Critical, and Mystic Punch. Mobility augments protect both entry and forced return.
Yone Build
This might not be your familiar build. We look at ranked games after each item was bought. If the player or team gained ground in gold, we rate that item higher.
Core
- Immortal Shieldbow
- Berserker's Greaves (Boots)
- Infinity Edge
Situational
- Bloodthirster
- Death's Dance
- Guardian Angel
- Mortal Reminder
- Terminus
- Chempunk Chainsword
- Serpent's Fang
Yone Runes
The most popular rune page and summoner spells for Yone in ranked games over the last 30 days.
Precision + Resolve · 50.4% WR · 52,747 games
- Lethal Tempo
- Absorb Life
- Legend: Alacrity
- Last Stand
- Second Wind
- Overgrowth
- Attack Speed
- Adaptive Force
- Health Scaling
Summoner spells
Flash, Ignite
Yone Skill Order
The recommended skill order for Yone from ranked games over the last 90 days: the first three skill points, then the order to max abilities.
- lvl 1: Q
- lvl 2: W
- lvl 3: E
- max: Q
- max: E
- max: W
How to Counter Yone
Counter strategies and draft context
kite with range, burst before they sustain, or outscale with team-oriented compositions
- Vulnerable to CC during dives — Yone commits hard and can be punished if locked down
- Loses to numbers — Yone thrives in 1v1s but crumbles when outnumbered or burst down
- Ranged champions that maintain distance in trades
- Burst-heavy picks that kill before sustain matters
Yone's Weaknesses
Layered crowd control and peel lock Yone down mid-dive. Yone wins 1v1s but struggles when the enemy collapses on the side lane with several champions.
Best Synergies with Yone
Team synergies and draft context
A second diver splits enemy focus alongside Yone, since two divers are harder to peel than one. Global or semi-global allies pressure the map while Yone wins side-lane 1v1s. Engage supports set up skirmishes in your favor. Allies with follow-up crowd control chain onto your initial dive.
Draft Context
- Drafts another diver with no backline carry — Yone disrupts, but the team has no sustained damage
- Ignores teamfight presence — Yone wins 1v1s but the team crumbles in grouped fights without them
Learning Curve
Based on 1.2M+ matches across all ranked elos, showing how Yone's win rate changes with mastery level
Yone has exceptional depth — there is always something new to learn, with a straightforward learning process. Steady improvement comes over a moderate number of games.
- Skill Cap
- Very High
- Cost of Learning
- Medium
| Mastery Level | Win Rate |
|---|---|
| 1-2 | 39.6% |
| 3-4 | 46.4% |
| 5-6 | 46.9% |
| 7-8 | 50.3% |
| 9-12 | 50.3% |
| 13-16 | 51.3% |
| 17+ * | 52.0% |