Yone

Fighter · Duelist · Mid, Top

Prepare for battle with Yone — master their strengths and exploit their weaknesses before the game starts.

Playstyle Profile

Yone is a diver — disrupts the backline by committing onto enemy carries

Teamfight Role
Backline Diver
Power Spike
Mid game
Split Threat
None
Backline Access
Low

Yone's Strengths

  • Disrupts the enemy backline — Yone's dives force carries to reposition instead of dealing damage
  • Wins extended 1v1s — Yone's sustained trading overwhelms most opponents in side-lane matchups

How to Play Yone

Champion-specific pre-match tips

Lane Phase

Cast E from a safe distance to last hit or break the freeze if the enemy holds the wave just outside their tower.

Lane Phase

Initiate trades with E and immediately cast Q and W when the enemy steps into your range, rather than always telegraphing your aggression by waiting to stack Q3.

Lane Phase

Activate E from behind your minions when crashing a large wave to safely hit the tower, snapping back before you take tower aggro.

Mid Game

Stack your Q on nearby jungle camps or minion waves right before committing to a skirmish to ensure your Q3 dash is ready.

Mid Game

Open with E directly into R to force out enemy flashes, then use your Q3 dash to close the gap after they burn their mobility.

Mid Game

Poke forward with E and a single Q if a fight breaks out while your R is on cooldown, immediately snapping back instead of committing to an extended trade.

Late Game

Hold your engage until major enemy crowd control abilities are cast, using your R as a follow-up tool rather than initiating 5v5 teamfights.

Late Game

Disengage completely from a teamfight if you lack both R and a stacked Q3, as you cannot survive focused damage without your knockups.

Late Game

Dash over thick jungle terrain with Q3 to bypass chokepoints, then activate E to flank the enemy backline during Baron or Elder Dragon standoffs.

For matchup-tailored tips, download Baron Buff's AI Coach & Companion App.

Core Build

Ranked from real ranked-match itemization

We look at ranked games after each item was bought. If the player or team gained ground in gold, we rate that item higher.

  1. Blade of The Ruined King — 3,200
  2. Immortal Shieldbow — 3,000
  3. Berserker's Greaves (Boots) — 1,100
  4. Mortal Reminder — 3,000
  5. Death's Dance — 3,300
  6. Kraken Slayer — 3,000

total: 16,600

How to Counter Yone

Counter strategies and draft context

kite with range, burst before they sustain, or outscale with team-oriented compositions

  • Vulnerable to CC during dives — Yone commits hard and can be punished if locked down
  • Loses to numbers — Yone thrives in 1v1s but crumbles when outnumbered or burst down
  • Ranged champions that maintain distance in trades
  • Burst-heavy picks that kill before sustain matters

Yone's Weaknesses

  • Layered crowd control — Yone gets locked down mid-dive when the enemy stacks CC and peel
  • Coordinated collapses — Yone wins 1v1s but struggles when enemies send multiple champions to the side lane

Best Synergies with Yone

Team synergies and draft context

  • Dive buddies that split enemy focus alongside Yone — two divers are harder to peel than one
  • Global or semi-global allies that pressure the map while Yone dominates side-lane 1v1s
  • Engage supports that set up skirmishes in your favor
  • Champions with follow-up CC after your initial dive

Draft Context

  • Drafts another diver with no backline carry — Yone disrupts, but the team has no sustained damage
  • Ignores teamfight presence — Yone wins 1v1s but the team crumbles in grouped fights without them

Learning Curve

Based on 1.2M+ matches across all ranked elos, showing how Yone's win rate changes with mastery level

Yone has exceptional depth — there is always something new to learn, with a straightforward learning process. Steady improvement comes over a moderate number of games.

Skill Cap
Very High
Cost of Learning
Medium
Win Rate Delta by Mastery
Mastery LevelWin Rate
1-239.6%
3-446.4%
5-646.9%
7-850.3%
9-1250.3%
13-1651.3%
17+ *52.0%