mage · Mid
Prepare for battle with Aurelion Sol — master their strengths and exploit their weaknesses before the game starts.
Playstyle Profile
Aurelion Sol is a zone controller — denies enemy movement and forces bad positioning with area abilities
- Teamfight Role
- Zone Controller
- Power Spike
- Mid game
- championPage.splitThreat
- championPage.splitThreat_none
- Backline Access
- Low
Aurelion Sol's Strengths
- Controls space in teamfights — Aurelion Sol's area denial forces enemies into bad positions or choke points
- Cross-map pressure through roams — Aurelion Sol turns lane priority into kills and objectives across the map
How to Play Aurelion Sol
Champion-specific pre-match tips
Lane Phase
Place your E so it covers all three caster minions when they stop to attack to maximize early passive stack generation.
Lane Phase
Tap your Q in short bursts rather than holding it down fully when trading early to preserve mana while still triggering the burst damage.
Lane Phase
Hold your W strictly as an escape tool until the enemy uses their primary crowd control, as any displacement will immediately cancel your flight.
Mid Game
Force skirmishes around neutral objectives immediately after completing Rylai's Crystal Scepter to leverage the slow for guaranteed Q channel time.
Mid Game
Activate Q while flying with your W to deal bonus damage and kite back safely when responding to river skirmishes.
Mid Game
Drop your E directly in jungle choke points before the enemy enters the area to force them into taking stacking damage or altering their path.
Late Game
Save your empowered ult for objective standoffs, casting it over the Baron or Dragon pit when enemies group up to capitalize on the massive shockwave radius.
Late Game
Chain your W resets across the backline after scoring a takedown to reposition continuously while burning down remaining targets with Q.
Late Game
Melt the closest frontline target with your Q while staying at max range, only using W to chase once all enemy gap-closers are on cooldown.
For matchup-tailored tips, use Baron Buff's AI Coach during champion select.
How to Counter Aurelion Sol
Counter strategies and draft context
gap close quickly, flank from angles they can't control, or out-sustain their mana pool
- Needs setup time to be effective — Aurelion Sol's zone control falls apart against hard engage
- Roaming is denied by aggressive warding — vision control shuts down Aurelion Sol's cross-map pressure
- Assassins and divers that close gaps quickly
- Champions with long-range engage tools
Aurelion Sol's Weaknesses
- Hard engage that bypasses zones — Aurelion Sol's area control loses value when enemies gap-close past the abilities
- Strong wave clear mid — Aurelion Sol's roaming is punished when the lane opponent shoves and takes plates
- Open-space fights — Aurelion Sol's zone control loses value in wide areas where enemies path around the abilities
Best Synergies with Aurelion Sol
Team synergies and draft context
- Engage champions with AOE CC that group enemies into Aurelion Sol's zone abilities for devastating combos
- Lane-stable allies that hold waves while Aurelion Sol roams — cross-map plays need a foundation
- Frontline tanks that zone enemies into your skillshot paths
- Engage champions with AOE crowd control for wombo combos
championPage.draftContext
- Has no engage to group enemies into Aurelion Sol's zone abilities — the damage has no setup
- Picks laners that can't hold waves — Aurelion Sol's roams cost too much when allies lose plates and CS
- Has no engage or pick potential — Aurelion Sol controls space but nobody forces enemies into the zones
Learning Curve
Based on hundreds of thousands of high-elo matches — how Aurelion Sol's win rate changes with mastery level
Aurelion Sol has exceptional depth — there is always something new to learn, but getting results requires significant dedication. Expect lower win rates for an extended period before deeper mechanics click into place.
- Skill Cap
- Very High
- Cost of Learning
- Very High
| championPage.masterySection.masteryLevel | championPage.masterySection.winRate |
|---|---|
| 1-2 | 33.3% |
| 3-4 | 47.3% |
| 5-6 | 50.1% |
| 7-8 | 50.1% |
| 9-12 | 51.2% |
| 13-16 | 51.2% |
| 17+ * | 55.7% |