assassin · Jungle, Mid
Prepare for battle with Diana — master their strengths and exploit their weaknesses before the game starts.
Playstyle Profile
Diana is a diver — disrupts the backline by committing onto enemy carries
- Teamfight Role
- Backline Diver
- Power Spike
- Mid game
- Split Threat
- None
- Backline Access
- Low
Diana's Strengths
- Disrupts the enemy backline — Diana's dives force carries to reposition instead of dealing damage
How to Play Diana
Champion-specific pre-match tips
Lane Phase
Charge your passive to two stacks on minions or monsters before trading to guarantee your first strike is an empowered cleave.
Lane Phase
Hold your E until your Q lands on the target to ensure you consume the mark and reset the dash cooldown.
Lane Phase
Cast Q and immediately Flash to extend the ability's range and surprise retreating enemies during early skirmishes.
Mid Game
Space out your Q and W casts when burning down neutral objectives to continuously refresh your passive attack speed steroid.
Mid Game
Delay your E dash in extended skirmishes until your Q cooldown is almost refreshed so you can quickly apply a second mark for multiple resets.
Mid Game
Utilize your passive cleave to rapidly clear side lanes or jungle camps after your first item spike to create roam windows for objective vision.
Late Game
Hold your flank position out of enemy vision until they exhaust their primary peel tools before engaging the backline with your E and ult.
Late Game
Activate your stasis effect immediately after pulling multiple enemies with your ult to absorb their retaliation and stall for your second spell rotation.
Late Game
Apply split push pressure in side lanes when major objectives are contested, leveraging your passive attack speed to rapidly demolish turrets.
For matchup-tailored tips, use Baron Buff's AI Coach during champion select.
How to Counter Diana
Counter strategies and draft context
group tightly, build defensively, and provide reliable peel for carries
- Vulnerable to CC during dives — Diana commits hard and can be punished if locked down
- Tanks and bruisers that survive burst windows
- Champions with point-and-click crowd control
- Supports that shield or heal through burst
Diana's Weaknesses
- Layered crowd control — Diana gets locked down mid-dive when the enemy stacks CC and peel
Best Synergies with Diana
Team synergies and draft context
- Dive buddies that split enemy focus alongside Diana — two divers are harder to peel than one
- Waveclear mids or ADCs that hold lanes while you roam for picks
- Dive buddies that split enemy focus in team fights
- Champions with hard CC setups that guarantee your burst lands
Draft Context
- Drafts another diver with no backline carry — Diana disrupts, but the team has no sustained damage
Learning Curve
Based on hundreds of thousands of high-elo matches — how Diana's win rate changes with mastery level
Diana rewards dedicated play — meaningful improvement continues well beyond the basics, with a straightforward learning process. Steady improvement comes over a moderate number of games.
- Skill Cap
- High
- Cost of Learning
- Medium
| Mastery Level | Win Rate |
|---|---|
| 1-2 | 41.6% |
| 3-4 | 49.8% |
| 5-6 | 50.5% |
| 7-8 * | 52.8% |
| 9-12 | 52.8% |
| 13-16 | 52.8% |
| 17+ | 52.8% |