Enchanter · Healer · Support, Bot
Prepare for battle with Seraphine — master their strengths and exploit their weaknesses before the game starts.
Playstyle Profile
Seraphine is a protector — defends carries by neutralizing incoming threats
- Teamfight Role
- Backline Protector
- Power Spike
- Mid game
- Split Threat
- None
- Backline Access
- Low
Seraphine's Strengths
- Keeps carries alive through burst — Seraphine's peel makes hyper-carries nearly unkillable in teamfights
How to Play Seraphine
Champion-specific pre-match tips
Gameplay tips on Summoner's Rift
Lane Phase
Hold your E-Q combo away from the wave until you have enough AP to one-shot caster minions, as partial damage leaves them at awkward health thresholds for last-hitting.
Lane Phase
Cast Q to hit the entire minion wave for pushing, as its slow travel time makes raw champion poke unreliable unless the enemy walks directly toward you.
Lane Phase
Delay forcing aggressive trades until reaching level 7 and your first completed item, when your wave clear comes online and you can safely shove and reset.
Mid Game
Purchase Rylai's Crystal Scepter to guarantee your single-cast E roots targets, since the item's slow applies before the ability checks for existing crowd control.
Mid Game
Clear waves instantly before moving to objectives by hitting the caster minions with E first, then dropping Q to maximize its missing health damage.
Mid Game
Force skirmishes near narrow jungle corridors and objective pits to easily extend your ult through multiple grouped targets.
Late Game
Layer your crowd control by casting E immediately after your ult hits, guaranteeing a root or stun right as the charm duration expires.
Late Game
Double-cast W proactively for the immediate AoE shield and movement speed to help your team reposition, rather than holding your passive stacks strictly for the delayed heal.
Late Game
Cast your ult directly through your frontline during Baron dances or base sieges to massively extend its range and catch the enemy backline by surprise.
For matchup-tailored tips, download Baron Buff's AI Coach & Companion App.
Gameplay tips in Arena
- Double-cast W only when its heal will matter, use E after a slow or partner control, and angle R through your ally to extend it into both enemies.
- Build Archangel's Staff, Blackfire Torch, Rabadon's Deathcap, and Empyrean Promise. Mana, haste, and team utility support repeated empowered casts.
- Prioritize All For You, First-Aid Kit, Eureka, and Ultimate Revolution. More shields and extended Encore windows win grouped rounds.
Seraphine Build
This might not be your familiar build. We look at ranked games after each item was bought. If the player or team gained ground in gold, we rate that item higher.
Core
- Echoes of Helia
- Ionian Boots of Lucidity (Boots)
- Whispering Circlet
Situational
- Rylai's Crystal Scepter
- Moonstone Renewer
- Dream Maker
- Void Staff
- Morellonomicon
Seraphine Runes
The most popular rune page and summoner spells for Seraphine in ranked games over the last 30 days.
Sorcery + Resolve · 50.9% WR · 47,433 games
- Summon Aery
- Manaflow Band
- Transcendence
- Gathering Storm
- Revitalize
- Font of Life
- Ability Haste
- Adaptive Force
- Health
Summoner spells
Flash, Heal
Seraphine Skill Order
The recommended skill order for Seraphine from ranked games over the last 90 days: the first three skill points, then the order to max abilities.
- lvl 1: E
- lvl 2: Q
- lvl 3: W
- max: E
- max: W
- max: Q
How to Counter Seraphine
Counter strategies and draft context
apply grievous wounds, dive past the frontline, or burst through their shields before they stack
- Struggles against multi-angle pressure — Seraphine can't peel multiple threats at once
- All-in engage supports that outpressure in lane
- Champions with anti-heal in their kit or builds
- Assassins that delete carries before shields apply
Seraphine's Weaknesses
Several dive threats at once overwhelm the backline, because Seraphine can only peel one target.
Best Synergies with Seraphine
Team synergies and draft context
Hyper-carry ADCs thrive behind Seraphine's protection, and the longer fights last, the more value you get. Hyper-carry ADCs scale with your shields and heals. Bruisers and fighters become very hard to kill with your buffs. Late-game compositions benefit from your scaling support.
Draft Context
- Drafts only squishies — Seraphine can peel, but there's nothing to absorb damage in the frontline
Learning Curve
Based on 1.2M+ matches across all ranked elos, showing how Seraphine's win rate changes with mastery level
Seraphine rewards dedicated play — meaningful improvement continues well beyond the basics, and getting started is comfortable. Results come quickly from the first few games.
- Skill Cap
- High
- Cost of Learning
- Low
| Mastery Level | Win Rate |
|---|---|
| 1-2 | 48.5% |
| 3-4 | 52.2% |
| 5-6 | 52.2% |
| 7-8 * | 54.1% |
| 9-12 | 54.1% |
| 13-16 | 54.1% |
| 17+ | 54.1% |